We are pleased to announce, that after half a year of work, SpecGine is ready.
- Mac OS X
Even though we release alpha version of SpecGine (and some parts of functionality are still missing) it has:
- state management with hierarchy and resource loading
- type-safe, static and reflection-less entity system
- physically correct main loop
With the current state of engine you can easily create your own games. You can check how to do it in SpecGine tutorial where we show it by example of “Ping” – a pong-based game written entirely on SpecGine engine.
If you want to use our engine check SpecGine on Bitbucket where you will find complete information about getting and using it.
If you still want to learn more about SpecGine we encourage you to read API or its source code.
Enjoy writing your game with SpecGine!